![]() Perhaps you’ll go in and see what your mom’s doing at work. If you hang out with your pal Gregg for a while, maybe you feel like seeing what Bea is doing. As Mae, there really is a sense of realness from going about town. The pacing of the game in the town-exploring phase is masterfully done. Running around in circles and exploring, touching, and talking are encouraged in the game – every morning you wake up as Mae, and can choose whatever you decide to do as you get reacquainted with your childhood home. ![]() The pleasurable sense of bouncing and running along as Mae incorporates moves like triple jumps and 180, and the inclusion of these little elements shows that the developers have a deep love for classic platformers. The illustration of the game is paired with a really smooth sense of movement, that makes running around and particle effects look amazing and really satisfying. The art style of the game almost looks like it’s pulled from the pages of a childrens’ story book, which is even more poignant when considering that the game is about and for a generation that feels like they can’t grow up. It’s not just patterns of speech, either Mae and her friends have real, tangible worries – how do you know if you’re moving forward, if you see your friends growing up around you? How much do you owe to your hometown? How do you know if you’ve actually grown up? ![]() As a 23-year-old who really has no idea what the hell I’m doing, Night in the Woods’ characterization captures the millennial dilemma perfectly. One of the really amazing qualities about Night in the Woods, perhaps its most powerful, is its voice. Mae’s surrounded by remnants of her old life, including her doting and concerned parents, a town of burned out adults, and a friend group desperately trying to figure out their early 20’s. Night in the Woods is a single-player narrative adventure that follows Mae, a black cat, who has returned to her home town after having just dropped out of college. One of the best things, hands down, about the Switch is the access it’s giving to players to new indie titles (the Nindies!) that a ton of players haven’t had a chance to enjoy. The Switch has a ton of great games on it, but Night in the Woods gave me a lasting moment of reflection and introspection that I haven’t gotten from other great games like Breath of the Wild or Super Mario Odyssey. For a while, I’ve been a big advocate for the value of the Nintendo Switch.
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